Sport no longer sells the game: it sells attention

Not long ago, sport could exist as a self-sufficient product. The match itself, the scoreline, the emotion in the stands, the win, the loss. That was enough to attract an audience, hold its interest, and build a stable economy around competition.

That is no longer the case. Today, sport is not just competing with other sports. It is competing with YouTube, streaming platforms, TV series, social media, and everything else people can open on their phones at any given moment. In this environment, the primary resource is no longer the game itself. It is attention.

Attention turns into views, reach, sponsorship value, ticket sales, and ultimately the entire economics of an event.

From advertising to attention production

Red Bull is one of the clearest examples of this shift. It is one of the few global brands that built its recognition not through traditional advertising, but through a systematic approach to content and events. Estimates suggest that Red Bull’s social media audience exceeds 100 million people, while its total annual content views surpass 10 billion. A significant share of its marketing budget goes into content and event production.

In this model, the brand does not buy attention. It creates it. An event becomes content. Content generates reach. Reach converts into revenue. This is a fundamental shift. We are no longer talking about advertising around a product. The product itself becomes media.

Events as economic engines

This logic has long moved beyond brands. It now applies to cities, regions, and large-scale event ecosystems.

According to the OECD, creative industries account for up to 5% of global GDP. UNCTAD identifies them as one of the fastest-growing export sectors. UNESCO estimates returns on cultural and event investments at 3–4x, driven by the multiplier effect created by tourism, employment, and infrastructure.

At the same time, events no longer end at the venue. Eventbrite reports that 78% of attendees share content on social media. In practice, this means an event almost automatically extends beyond the stadium, hall, or city square and continues its life in the media space.

Cities as media platforms

That is why cities increasingly treat events not as one-off attractions, but as economic tools.

Chongqing is a strong example. A series of recurring shows, including drone performances, attracted around 4 million spectators. Restaurants saw growth of up to 80%, hotel occupancy exceeded 80%, retail grew by roughly 20%, and room rates in key hotel areas increased by 25%.

The key factor was not only the event itself, but its regularity and its ability to draw people into the city’s economy. This is no longer entertainment for its own sake. It is a managed flow of attention that turns into a flow of people and money.

In this model, cities start operating like media platforms. It is not about isolated events, but about continuous content production and ongoing work with attention. Scale and repeatability are what turn this into a systemic economic driver, rather than occasional spikes of interest.

The role of the wow effect

At the center of this system is the so-called wow effect. But it is important not to confuse the cause with the tool. The wow effect is not a technology. It is an outcome.

It can be created through projection mapping, immersive environments, large-scale screens, interactive wristbands in the stands, audience-as-pixel concepts, or aerial solutions. Projects such as Sphere in Las Vegas and TeamLab focus on full immersion. Stadium wristbands turn spectators into part of the visual narrative. Projection mapping makes architecture perform on camera.

There are many technologies. The goal is always the same: to capture attention and turn it into content.

Why most events do not scale

The problem is that most events still do not operate this way. They build a program, but they do not create content. The event ends the moment people leave the venue. As a result, it does not scale.

At its simplest, the modern event economy follows a clear chain:

  • attention
  • content
  • reach
  • popularity
  • revenue

First, the event needs to stand out. Then that attention is captured in photos, videos, broadcasts, short-form clips, and user-generated content. That content spreads beyond the venue. Reach turns into popularity. Popularity drives interest from audiences, brands, partners, and cities. Only then does the economic layer fully emerge.

If attention does not happen at the start, nothing else follows. That is why the real competition is not only about the quality of the event itself. It is about the ability to be noticed.

This is also why the wow effect is no longer a decorative bonus. It is the entry point into the event economy. It is the moment when people take out their phones, start filming, sharing, and posting. At that point, they stop being just spectators and become part of distribution.

Event organizers used to focus almost entirely on the audience inside the venue. Today they have to work with two audiences at the same time: those who are physically present and those who will experience the event digitally. In many cases, the second audience is dozens or even hundreds of times larger.

Why the air matters

This shift explains the growing role of visual technologies. They are no longer just design elements. They are tools for capturing attention. Among these tools, aerial solutions hold a special place.

Not because they are exotic, but because they align remarkably well with how modern media works. They are not confined by screens or stages. They are visible to thousands of people at once. They naturally appear in broadcasts, livestreams, and user-generated content. They scale easily and create visuals that are hard to ignore.

Aerial elements do not compete with LED screens. They expand the space itself. They do not need to be filmed intentionally. They become the focal point of filming by default. As a result, they spread organically without additional effort from organizers.

From spectacle to media mechanism

Today, aerial technologies are integrated into major global events not as decoration, but as media infrastructure. The opening ceremony of the Tokyo 2021 Olympics is a clear example. A fleet of 1,824 drones formed the Olympic emblem and a three-dimensional globe in the sky. But the real value was not limited to the stadium.

According to the IOC, the Games reached more than 3 billion viewers across television and digital platforms, while total video views exceeded 28 billion. In that context, the drone show was not just a segment of the ceremony. It became part of global media content.

The same logic applies to commercial sport. At the IPL 2023 opening in Ahmedabad, the venue was Narendra Modi Stadium, one of the largest stadiums in the world, with a capacity of around 132,000. Here too, the main value extended far beyond the stands. JioCinema reported more than 120 million unique viewers for the final, over 17 billion total views during the season, participation from 26 sponsors and more than 800 advertisers, and more than 25 million app downloads in a single day.

In that environment, an aerial show does not simply enhance a ceremony. It increases the value of the entire commercial product being sold to audiences and brands.

From one-off effect to product layer

At the club level, this approach becomes even more practical. Regular drone shows at LA Dodgers games do not function as standalone attractions. They are part of an expanded event product that combines the game, fan engagement, brand integrations, stadium atmosphere, and post-game experiences.

In this model, aerial elements do not only amplify emotion. They increase the overall appeal of attending. Crucially, these formats are used consistently, not as one-off activations. That consistency turns visual solutions into part of the product itself.

Airships as long-term attention infrastructure

Airships represent a separate class of aerial solutions. The history of Goodyear shows that this is not a one-off effect, but a durable infrastructure of attention.

A key stage of integration began in 1955, when airships were used to film the Rose Bowl in the United States. Since then, they have provided coverage for more than 2,000 sporting events and have become part of the visual language of American sport.

If drone shows usually work as a climax, an airship works as a constant media carrier, an aerial filming platform, and a status symbol for major games. This is not about a one-minute wow moment. It is about sustained presence in the frame and in memory.

How this works in real projects

All of this matters not only at the level of global case studies, but also in real production practice. We see it in our own projects, where aerial solutions become part of sporting events of different scales.

In the Middle East, this is especially visible in ceremonial formats. For example, at the opening of the Doha Equestrian Tour 2026 season at Al Shaqab and the opening of the Al Shira’aa Horse Show Tour 2026 in Abu Dhabi, the drone show did not exist on its own. It worked as part of the direction and visual language of the event.

In projects like these, it is not enough simply to fly beautifully. This is always work at the intersection of engineering, safety, and stage direction. A mistake can be costly, affecting not only the show, but also public safety and the reputation of the event.

That is why each solution is designed for a specific venue, script, and set of constraints. Precision, safety, ceremony integration, and a clear understanding of the image that needs to enter the media space all matter.

The same principle applies to major international tournaments. At the opening of the FIFA Arab Cup 2025 in Qatar, the aerial part of the show was integrated into the overall structure of the ceremony. At this level, the goal is not just a local impression in the stands, but the visual language of the event for an international audience.

At the club level, the tasks may be different, but the logic is the same. In Turkey, including projects connected with Galatasaray’s 2025 championship celebrations in Istanbul, aerial solutions intensified the emotional peak of the event and turned it into content that traveled far beyond the stadium.

Practice shows that the key value is not in the effect itself, but in how it is integrated into the moment. A strong visual episode works only when it is built into the logic of the event. Otherwise, it remains an effect that does not convert into content.

Different tools, different roles

From a practical point of view, aerial technologies are not a single tool. They are a set of formats designed for different tasks. Drones deliver scale, dynamics, and peak moments. They work best in openings, finales, award ceremonies, and other high-impact points. However, around 90% of drone shows today are still based on abstract light formations. The next stage of development is a shift toward recognizable objects and deeper narrative integration, where the audience sees not abstract graphics, but a clear image with emotional weight.

Airships operate differently. Their strength is duration. They can stay in the event space for hours, functioning as brand carriers, visual elements, and aerial filming platforms at the same time. If drones create a spike of attention, airships sustain it.

Custom flying objects go even further. This is where a deeper emotional connection begins. The audience does not perceive just a light form, but a recognizable character, symbol, object, or story element. Such objects are easier to remember, integrate more naturally into a narrative, and are more likely to appear in user-generated content.

The next stage of the market is already linked to moving away from abstract light graphics toward objects, images, and narrative. These formats allow audiences to recognize what they are seeing and form an emotional connection with it.

When technology becomes part of the story

This is especially visible in ice shows, where aerial technologies become part of the performance itself.

Here, the event is not observed from the outside — it is entered from within. In our projects, this has meant integrating aerial elements directly into the dramaturgy: a drone ship in an ice production inspired by Scarlet Sails, a flying fairy and radio-controlled butterflies in a classic fairytale adaptation, drone choreography performed on ice, and other custom flying objects. In these formats, the wow effect happens inside the story, not around it. This is an important shift. Technology stops being an inserted number and becomes part of the artistic structure.

Three layers of impact

If we look more broadly, aerial technologies now operate on three levels at once. The first is global media reach. Major events do not live only in the stadium. They live in the broadcast, and a strong aerial episode naturally becomes part of global content.

The second is the live audience experience. Today’s spectators come not only for the game, but also for emotion, atmosphere, and moments they want to remember and capture. The third is commercial value and brand integration. Brands are no longer interested in simple presence. They want to be embedded in content. Aerial technologies make this possible in a way that feels organic and visually compelling.

A logo, image, symbol, or character that is filmed and shared by spectators works harder than conventional advertising, which audiences have long learned to ignore. Because these three layers work together, a multiplier effect emerges. One visual element starts working simultaneously for media reach, audience experience, and commercial value.

Why aerial solutions are becoming standard?

This is the main reason aerial solutions are no longer perceived as exotic. They operate across three dimensions at once: they create global media content, enhance the live spectator experience, and open up additional commercial opportunities. This is exactly the multiplier effect discussed in the context of the creative economy.

Where the industry is heading

The market will continue moving toward deeper integration of aerial technologies into the product itself.

One of the most telling examples is the use of FPV drones in broadcast production. At the 2026 Winter Olympics in Milan, drones became not an experiment, but a full-fledged content production tool. According to OBS, more than 6,500 hours of content were produced with their use. This is a different level entirely. Air is no longer only part of the show. It becomes part of the product itself. It is not only a stage, but also a camera. Not only a visual object, but also a language of broadcast storytelling.

As a result, the perception of sport itself begins to change. This is where the direction of the industry becomes especially clear. The wow effect used to be created around the event. Now it is increasingly formed inside the event: inside the broadcast, inside the sporting action, inside the viewer’s experience.

Formats are changing. Indoor shows are emerging. Custom objects, hybrid formats, and new restrictions are giving rise to new solutions. But the basic logic remains the same and only grows stronger. Attention turns into content. Content turns into reach. Reach turns into economy.

The bottom line

The main conclusion is blunt. Sport no longer sells only the game. It sells the attention around it. That attention becomes the key resource that converts into views, brand interest, event popularity, partnerships, and revenue.

In this system, the wow effect is not decoration. It is a tool for managing attention. It is not the only tool, but it is one of the most effective, especially when it comes to visual technologies that can move beyond the venue and continue living in the media space. Aerial technologies have found their place in this system not because they are fashionable, but because they operate at the critical point where attention is captured.

They create scale, form powerful visual images, enter broadcasts, become part of user-generated content, and increase the commercial value of an event. That is why their role will only continue to grow. In this new reality, the winners are not those who simply have a good match, tournament, or show. The winners are those who know how to turn an event into content, and content into economy.

The question is no longer whether this should be used. The question is who will start doing it systematically before everyone else. Those who continue working according to the old model will lose attention. And with it, they will lose audiences, partners, and money.



CTO & Co-Founder of Dronico, Evgeny Shapoval

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